An SVG has no pixels until something decides how many to give it
This is the core thing that makes SVG-to-raster conversion different from most image conversions: an SVG file describes shapes mathematically — paths, curves, fills — with no fixed pixel grid at all. A circle defined in SVG is genuinely a circle at any size; it's not a fixed arrangement of pixels waiting to be revealed. Rasterizing means picking a pixel grid and asking the browser's renderer to paint that mathematical description onto it at a specific resolution.
That's exactly what this tool's scale multiplier controls: it's not a quality setting, it's literally deciding how many pixels the browser draws the vector content into. The SVG's own dimensions (its `viewBox` or width/height attributes) set the baseline, and the multiplier scales that baseline up or down before rasterizing.
Picking a scale multiplier
| Scale | Result relative to SVG's natural size | Best for |
|---|---|---|
| 0.5× | Half size | Small thumbnails |
| 1× | Natural SVG dimensions | Standard-DPI screen use |
| 2×–4× | 2–4x larger | High-DPI (Retina) displays, print |
| 8× | 8x larger | Very large print output, maximum detail extraction |
Rasterizing your SVG
Drop an .svg file onto the zone — its text is read locally.
Pick a raster format (PNG, JPEG, or WebP) and a scale multiplier (0.5× to 8×).
Optionally adjust quality if you chose a lossy format like JPEG or WebP.
Click Rasterize — the SVG is drawn to a canvas at the chosen scale and exported.
Download the rasterized image.
Why scale doesn't have the upscaling penalty raster images have
The one caveat is anything embedded inside the SVG that isn't itself vector — a raster image referenced via an inline `<image>` data URL, for instance — will scale with the raster-image penalties that content already carries, since the browser can't invent detail in an embedded bitmap regardless of the multiplier applied to the surrounding vector content.
What renders correctly and what doesn't
Because rasterization happens through the browser's native image decoder, the full range of SVG features renders as intended: text, gradients, patterns, masks, and filters all come through correctly, including non-ASCII text, which is handled through unicode-safe base64 encoding rather than the naive base64 encoding that breaks on non-Latin characters in many hand-rolled SVG tools.
The one real limitation is external references: an SVG using `<image href="logo.png">` or `<use href="icons.svg#star">` pointing to a separate file won't rasterize that external content, since those files aren't bundled or fetched as part of the conversion. Inline `<image>` elements using data URLs — where the image data is embedded directly in the SVG text — work fine because there's nothing external to fetch.
Choosing PNG, JPEG, or WebP for the output
For logos, icons, and anything with transparency or flat color, PNG or WebP is the right call — both support an alpha channel and lossless-capable encoding, so sharp edges and transparent backgrounds stay clean. JPEG has no transparency support at all, so a logo with a transparent background exported to JPEG will get a solid fill (typically white) where the transparency was. JPEG is worth choosing only when you're rasterizing something photographic-like from within the SVG and want the smaller file size lossy compression provides.
Common mistakes
Exporting a transparent-background logo to JPEG and being surprised by a solid white fill — pick PNG or WebP whenever transparency matters.
Rasterizing at 1× for a high-DPI display target and getting soft-looking results — match the scale to the pixel density of where the image will actually be displayed.
Assuming an SVG with external `<image>` or `<use>` references to separate files will rasterize fully — those external resources aren't bundled and may be missing from the output.
Choosing a very high scale (8×) for a simple icon expecting more visual detail to appear — vector content has no hidden detail waiting to be revealed; it just renders the same shapes at higher pixel density.
Frequently asked questions
Q: What scale should I pick?
A: 1× keeps the SVG's natural pixel dimensions. 2×–4× gives crisp results for high-DPI displays or print. Use 0.5× for thumbnails.
Q: Does it support external resources?
A: SVGs with external `<image href>` or `<use href>` pointing to other files may not rasterize fully, since those resources aren't bundled. Inline `<image>` data URLs work fine because the data is already embedded.
Q: Are text and gradients preserved?
A: Yes. The SVG is drawn natively by the browser's image decoder, which supports text, gradients, patterns, masks, and filters. Non-ASCII text is handled via unicode-safe base64 encoding.
Q: Why use PNG instead of JPEG?
A: PNG is lossless and supports transparency, while JPEG is smaller for photos but has no alpha channel. For logos and icons, PNG or WebP is almost always the right choice.
Q: Are my SVGs uploaded?
A: No. Rasterization happens entirely in your browser via the Canvas API — nothing leaves your device.
Q: Will a higher scale multiplier make my exported image sharper than the original SVG allows?
A: It'll be sharper in terms of pixel density for a given display size, but it can't add detail beyond what the vector paths and any embedded raster content actually define — you're getting a higher-resolution rendering of the same design, not new detail.
Rasterize your SVG now
Convert your file with the SVG to PNG tool. Building a full icon set instead? Try the Favicon Generator. Need a different target format? Use the Image Converter, or resize the rasterized result afterward with the Image Resizer.